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Off the Rails VR — Multi-Era Train Interiors

Project Type

Immersive VR Environment / Multi-Era Interior Visualization

Role

3D Environment Artist / Interior Visualization

Software

SketchUp, Maya, Substance Painter, Photoshop, Unity

Scope

Historical Research, Spatial Design, Material and Lighting Development, Asset Refinement, Mesh Optimization, Unity Integration

Off the Rails is an immersive VR environment project exploring train interiors across four periods: 1925, 1950, 1975, and 2025. Each environment translates the visual identity of its era through spatial planning, furniture, materials, colour, and lighting while maintaining consistent circulation and functionality.

My contribution included historical visual research, interior environment design, material and lighting direction, asset refinement, mesh optimization in Maya, and preparation for real-time implementation in Unity.

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