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Off the Rails VR — Multi-Era Train Interiors
Project Type
Immersive VR Environment / Multi-Era Interior Visualization
Role
3D Environment Artist / Interior Visualization
Software
SketchUp, Maya, Substance Painter, Photoshop, Unity
Scope
Historical Research, Spatial Design, Material and Lighting Development, Asset Refinement, Mesh Optimization, Unity Integration
Off the Rails is an immersive VR environment project exploring train interiors across four periods: 1925, 1950, 1975, and 2025. Each environment translates the visual identity of its era through spatial planning, furniture, materials, colour, and lighting while maintaining consistent circulation and functionality.
My contribution included historical visual research, interior environment design, material and lighting direction, asset refinement, mesh optimization in Maya, and preparation for real-time implementation in Unity.
























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